![]() ![]() This means that with a Glass Canon talent your now automatically starting every turn with 8 AP, this is already pretty crazy at this point considering this is not a Lonewolf build. Then if we are talking about late game specifically, White Tea, increases maximum AP by 2. This means that even if you use Adrenaline (Normally -2 AP penalty next round), you will still start with Max AP next round. Rather it sets your AP to max every turn. Not only Fane can get 2 additional Talent points through the story if he is main character (Opens more room for Glass Canon talent), but with Time Warp you can take 2 Glass Canon turns in row before using Stealth or whatever.Īnother rarely mentioned thing about Glass Canon talent itself is that it doesn't just only give you "2 more" AP per turn. Since Undeads have play dead skill, which is basically an additional form of Stealth like Chameleon Cloak, Glass Canon becomes an optimal Talent for them. There is another cool thing rarely mentioned about Fane or any Undead in general. If I misunderstood, then I'll be fine once I find her, but if I'm right, who are the three I should bring? I started with Wayfarer for my own character and set Sebille as a Shadowblade instead of a Rogue, but the others I just kept with their defaults.Īlso, optimized builds aren't necessary since I picked Explorer mode (I like story more than challenging combat, don't me-it took ten playthroughs of Dragon Age (all three games) to go up to Normal), I'm thinking more in regards to the character personalities and their personal quests. So, my understanding (because I have a habit of going on TVTropes with games I've barely started and spoiling stuff for myself) is that when I leave Fort Joy, the three companions with me at the time come with me, and the rest I'll have to fight as undead later on and they're pissed with me for leaving them behind.įirst part is that, am I correct in this? Lohse is the only one I haven't found and more or less recruited yet, but since I found the Red Prince, Fane, and Sebille first (I went back to get Ifan later, since I'd run off after the elf right after that fight, and then got caught up on side quests in the immediate area, and then proceeded to get lost for a bit) they're the ones in my party. Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown ![]() ![]() The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery ![]() Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! These are generic custom characters who don't have any influence on plot or questlines, and have no special dialogue options.Looking for a Group to play with? Try this thread || Discussion Overview Starting in Act 2 you will have your recruited Origin characters, and gain the ability to recruit mercenaries (if you feel like you really need to swap someone out, or if one of your characters dies permanently). You then get one last chance at selecting Origin characters to stick with you, any you don't pick will leave for good. Once you reach the end of Act 1, your party members will all "leave" and go wander the area you are in. You can do this at any time for the rest of the Act, and the characters will just hang around in their usual spots if you dismiss them. If your team is full just dismiss one of your current party members and you can pick up another Origin character. Note: While in Act 1 you can swap companions whenever you want, test their combat abilities, get to know them, run their sidequest content, etc. Other places where you can find them are: on Lady Vengeance mostly on the 2nd floor. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to the corpse of a Magister Swordsman) (x:390 y:21). They have unique conversation Tags and have their own Class and equipment. Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game. ![]()
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